Its a game of inches

June 10, 2007

Dave Winer says, “To create a usable piece of software, you have to fight for every fix, every feature, every little accommodation that will get one more person up the curve. There are no shortcuts. Luck is involved, but you don’t win by being lucky, it happens because you fought for every inch.”

I tend to agree with him. You do one tiny thing every day, after a couple of weeks, its ready. Then you make the developer use it, (s)he’ll find several other improvements that annoy them as they try to use it. Only then do you release it. Then comes the hard part, you listen, you listen to the users, you implement the feedback that makes sense.

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